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Environments | ![]() |
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San Francisco Academy of Art: Master class Texture & Lighting. Rendered with unreal engine 3
Environment workflow and process
Maya wireframe. Total of 35k tris for environment. Most stuff done in the spirt of low poly to emphasis more on texture and lighting
Maya viewport 2.0 previs lighting before using unreal engine 3
Budget was a total of two 4096x4096 total texture memory. 2nd uv set was manually created for cleaner lightmap bakes.
Concept Image I created in photoshop for my environment concept document. The story is a victorian ranch theme setting.
Another variation concept Image I created in photoshop for my environment concept document
. Color pallette created from adobe Kuler colors. A quick story was written
The concept document gave me the starting point for creating my environment, so I'm not flying blind.