Shipped Titles

     

In Game Visual Effects

 

Vehicles & Props

       
Environments            

I built unique shaders with emisssive and heightmap erode. (Snowdrop Engine)

Shader -Emisssive and heightmap erode with parralax depth (Anvil Engine)

I prototype shaders in Maya with pbr shader fx editor

Glass deconstruct/reconstruct (Anvil Engine)

Breakdown

I leveraged the more advance features of substance designer (FX-Map node) to build a custom fractal math pattern and give each shape pattern a specific height value to each shape