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In Game Visual Effects |
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Vehicles & Props |
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Environments | ![]() |
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I was responsible for gameplay VFX & 3D assets that had to work together. It was a fun challenge to create abstract musical asses that has to read well and have snappy animation to play well with gameplay.
Gameplay VFX I did by using middleware Fork Particle. Mostly used after effects to create flipbook textures. Then applied to particles
Guitar String Shader I built with Shader FX. Converted to CGFX to test realtime shader in maya. Programmers optimized shader to function in game.
Guitar String Shader breakdown
Gameplay Color Remap greyscale texture for colored notes and color blind mode
Gameplay Tail Notes
Gameplay concept with after effects. Used trapcode Mir and a bunch of filters till it looked decent