Shipped Titles

     

In Game Visual Effects

 

Vehicles & Props

       
Environments            

I was responsible for gameplay VFX & 3D assets that had to work together. It was a fun challenge to create abstract musical asses that has to read well and have snappy animation to play well with gameplay.

 

 

 

Gameplay VFX I did by using middleware Fork Particle. Mostly used after effects to create flipbook textures. Then applied to particles

 

Guitar String Shader I built with Shader FX. Converted to CGFX to test realtime shader in maya. Programmers optimized shader to function in game.

 

Guitar String Shader breakdown

Gameplay Color Remap greyscale texture for colored notes and color blind mode

Gameplay Tail Notes

 

Gameplay concept with after effects. Used trapcode Mir and a bunch of filters till it looked decent