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In Game Visual Effects |
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Vehicles & Props |
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I've environment layout , 3d modeled & textured everything from scratch. (Unreal Engine 4 , maya, mesh mixer, substance designer, substance painter, mudbox, world machine, world creator)
Unreal engine flythrough and demonstrating a water flowmap shader I created in Unreal engine- (control waterflow direction)
Flythrough environment video. Real time render playblast Maya viewport 2.0
Stone Heightmap blending shader
World space vertical texture projection moss shader with vertex paint roughness
Hero Tree Breakdown - Higher density polys in higher detail location & Less poly density in simple areas. Minimize UV shells for optimization, less seams, and easier substance painting.
substance designer procedural stone material